The Trenches of World War I
The Prisoner's Dilemma in the Classroom



National Endowment for the Humanities Seminar
Saddleback College
Summer 1997

This page provides a scenario in which the Row player is one soldier in the trenches of World War I, and the Column player is one of many soldiers on the other side. This page follows Robert Axelrod's excellent analysis of the emergence of spontaneous and unofficial cease-fires in World War I: for holidays, for bad weather, for allowing the enemy to collect its dead, even for allowing the enemy to answer "calls of nature" outside the trench! Axelrod's study of this, how it arose, how it was sustained, and how military policies had to be developed to curtail it and increase hostile actions, is fascinating reading that may change one's view of warfare forever.

Reference: Axelrod, Robert. "The Live-and-Let Live System in World War I," in The Evolution of Cooperation. New York: Basic Books, 1994.

This page is to assist either in explaining or in simulating the game during class, as discussed on the Prisoner's Dilemma page.




Game Theory in the Classroom
The Prisoner's Dilemma: Live-and-Let-Live in World War I


Strategies and Payoffs, Verbal Form:

You are a soldier in a war that was supposed to last a month, two years ago. You are trapped in a trench, and because of modern armaments, you can be cut down and killed any time you venture out. Similarly, with your weapons, you can easily shoot to kill any enemy soldier who ventures out of his trench. When you are in your trench, you are much safer than outside, but you may often have to go outside to collect the dead, assist the wounded, or just relieve yourself in a place that won't leave you slogging through your own (and your comrades') urine and bowels for weeks and months on end. With this in mind, your decision (and the enemy's) is to shoot to kill, or to refrain from shooting.


Strategies and Payoffs, Normal Form:

-------->Column
Row
Shoot to Kill Don't Shoot

Shoot to Kill

Trapped, Trapped Move to Win, Dead

Don't Shoot

Dead, Move to Win Safer/Longer War, Safer/Longer War






Neutral Form Student's Dilemma
Open Sea Fishing Trade vs. Raid Holocaust Resistance
A History and Bibliography of Game Theory



Back to the Prisoner's Dilemma Back to the Curriculum Workshop