SADDLEBACK COLLEGE
                                                          BUSINESS SCIENCE DIVISION
                                                                  COURSE SYLLABUS
                                    CIM286 – Introduction & Design of Computer Games



Instructor:          Tom DeDonno                                                           Semester:      Summer 2012
E-mail:               tdedonno@juno.com                                                 Ticket No:  11650 
Web-site:   http://saddleback.edu/faculty/tdedonno    Office Hours   Time & Day: Thursday 6-9PM
Class Web-site: http://saddleback.edu/faculty/tdedonno/cim286       Room:           BGS 233

COURSE DESCRIPTION:
Introduction to basic video game concepts and design: tools, languages, AI concepts, level design, storytelling, careers, relationship to technology (especially CPU/GPU), history and future. Tools examined: direct- (X, play and sound), Open GL and 3D Engines. Course has overview of scripting and programming languages used in game development. Technology evolution and future will be related to game development. Theoretical concepts of good game design, AI, storytelling, and level design will be demonstrated using the very successful Age of Empires game. Includes discussion on effective individual and team play strategies. Virtual reality, mobile wireless gaming, immersion, emotioneering, and other future game concepts will also be discussed.

COURSE OBJECTIVES:
Upon completion of this course, the student will be able to:
1.     Define the evolution and future of the CPU and GPU microprocessor.
2.     Identify how technology has paralleled video game evolution.
3.     Identify the evolution of the video game.
4.     Identify Direct-X, Direct Play, Direct Sound, and Open GL.
5.     Distinguish between Direct-X Graphics, Open GL, and 3-D. Engines.
6.     Differentiate between various languages used for game design.
7.     Formulate computer players using AI techniques.
8.     Demonstrate scenario development using story telling techniques.
9.     Relate key elements of good game design to a highly successful game.
10.  Formulate various strategies used in individual and team Video game play.
11.  Identify realism in successful games.
12.  Explain various Career options in the video game market.
13.  Formulate the future of video games

 

COURSE Headline
          Course will introduce students to computer HW and SW by correlation to Game design. Class lecture will consist of two hours on computers and relationship to Video Games. Followed by a one hour special topics discussion covering: games genres, current video games, multi player & individual game strategies, or game development environments.

STUDENT RESOURCES:
Recommended Text:  Game Guru: Strategy Games, Dave Morris ISBN: 1-59200-253-6 © 2005 Publish date: October 18, 2004 Publisher Coursebook  - Books is on Reserve in IMC Lab. You may not be able to purchase it, don't spend more than $20 for the book, lectures cover material that is in book.

Storage:  Invest in a USB Pen Drive ( 1GB-4GB) – Hot Pricing

 Class will have four-five on-line tests available one week after we complete the relative in class material.

 

The course grade will be calculated from:

Percentage

Grade

Grade

 

92-100

A

40%

On-Line Tests & Quizzes

84-91.9

B

40%

Main Project

60-83.9

C

20%

Assignments: 2nd life, questionnaire, E3, possible others.

59.9-50

D

Possible Bonus Assignments

0-49.9

F

10%

May have On-Line Tournament or (LAN/Party)

Assignments are due on the date specified on the assignment. Late assignments handed in one week after the assignment was due will be penalized by 50% of the grade for that assignment.

Drop with  Refund , Last Day to Elect CR/NC, Drop without W
6/21/2012
Drop with W
7/12/2012

 

DROPPING THE CLASS/ATTENDANCE:

It is the student's responsibility to officially withdraw (drop) from the class. Students who no longer attend class but do not withdraw will receive a failing grade ("F") at the end of the semester. Attendance is not part of the course grade, but students are expected to attend all class meetings. Students who do not attend the first class sessions, or who miss any two class sessions (6 or more classroom hours) may be dropped from the course by the instructor. Detailed attendance policy is maintained online.

REGRADING POLICY:
Sometimes you get a grade that you don't like, usually for one of the following reasons:

1.  There was a clerical error  (i.e., the points were added up wrong).
2.  You think you did something right, and I think you did it wrong.

If you discover a clerical error, tell me immediately. The following Statute of Limitations will apply: You have one week from the day any graded assignment or test is returned to you to appeal the grade you received. After one week, I will assume that you believe the grade you got is the correct one. After one week, grades are unchangeable, fixed, and permanent.

Students with disabilities are entitled to appropriate accommodations.  If you have specific disabilities requiring accommodations, let your instructor know the first 10 days of the semester so that your learning needs may be met and for referral to the Special Services office where documentation of your disability will be provided to receive services and accommodations.  The Special Services Office is in Student Services Center, Room 113.

Any exceptions to the above statements will be considered individually & only if you approach me about the proposed exception at least a week in advance.

 

Tentative Schedule